Entity 777 backrooms


Entity 777 backrooms

Entity 777 backrooms. Habitat (s): - Level 58. Nightingale). Canons. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first Entity Number: 11 Habitat: Level 3 Description. They are exceptionally heavy with a weight of 80kg (176 lb); if a dunk collapses on you it will be difficult to pull them off. Because of that, you can run into one of them on any level that humans, animals, other entities with nervous systems or even some machines can access The Followers of God (sometimes named "Followers of 777") are people that follow the religion of the Person The God, the entity 777 and the level. — An unknown man, speaking over radio, which led MEG to discover this level Level -777 is a Entity 198, or The Plush Dino, is the sole Entity which inhabits Level 18. He is more dangerous that toothkiller 2. A level is a spatial anomaly, infinite or finite, which have strange properties differing from other levels. Pronounced as "Protastheia. You are allowed to express anger but do not hit me again. Astrid F. Bases/Colonies [] Some people think they have a Base in level 777. Entity 777: KE YI Bierre 博士: 太棒了,我们会问你几个问题,如果你乖乖配合,我们就放你走。 Entity 777: BIE JIAO WAN YI SUI NI BIAN BA Bierre 博士: 第一个问题,你是如何行驶的?你需要有人驾驶你吗?你的燃油耗尽过吗? Entity 777: SB ZHE SHI SAN GE WEN TI Entity 777: HUI BU HUI SHU SHU The Game Master is a sentient entity with an erratic personality. Facelings (also known as Entity 9 ), are a humanoid species which hardly requires introduction. Additionally, they display many sadistic tendencies, often verbally taunting and torturing their victims for amusement. Wretches can vary widely in appearance, and many specimens commonly produce oral gags or snarls with little known purpose. 7590% chance of appearing. Smilers tend to reside in dark areas on Level 2 and Level 3. The Convergence Canon [2], for example, suggest that The Backrooms was caused by the foolishness of omnipotent or omnipresent beings of immense power. Each Gossip Beacon is fully sentient, with individual personalities and Explore the different types of entities that inhabit the Backrooms, a mysterious and endless labyrinth of rooms. The differences in size, shape, and behavior among A radio-controlled drone with a camera was sent inside the entity. There are giant walls at each side of the street and behind the houses, and there is a ceiling about 184 kilometers above your head, so you are basically walled in. »⠀Predictable Behavior. Its habitat is mainly Level 1, but it occasionally spotted in Level 2. Nightingale (a. 5ft (106cm). He is brutal and so far only one person is known to have managed to survive being chased by this entity all his known prey have been killed / punished. Habitat: Majority. Don't. 1, a dimly lit and very dangerous level accessed through Level 58's one working water slide. This Entity is an observer and does not engage in a hostile manner, although, it can engage in your dreams in other ways through a number of passive abilities. The temperature in this level is noticeably colder, ranging from approximately 8 to 11°C. 4. The Musician is often found wandering Hounds are humanoid entities with canine attributes. ” Level -115 is the 115th negative level of the Backrooms. バックルームのエンティティをまとめた文書。. Learn their behaviors, levels, and dangers. 1. POIs. Dec 23, 2021 · Like and subscribe if you enjoyed it and want to see more content! :)Entity 166 Of The Backrooms ”Not Water”Resources used in this video:Entity 166 - http:// Description. エンティティ900〜999. They feed primarily on the coconuts in Level 149, eating coconut meat and drinking coconut milk to sustain themselves. Level 4, Odd numbered levels. "Number", as the name suggests, refers to the numerical notation of an entity. Unlike most mechanized creatures, contact with liquid will not disable Entity 503. It is a variant of the Aranea Membri. Billy winds up on 8 or 777 or 200 or something, and some real fucked up shit is about to happen to Billy, real quick. The ERC is responsible for the discovery and documentation of numerous entities, as well as being a notable contributor to the M. They can use rudimentary tools and melee weapons. Entity 9, frequently referred to as Facelings, The Vacant Faced, or scientifically Homo corruptum are a species of humanoid beings that inhabit a vast majority of The Backrooms' levels. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madnes Dec 31, 2021 · Hey everyone!! Happy new years!!! Hope 2022 is going great for ya! Today I thought I'd bring you an interesting level in the backrooms. The dinosaur typically stays in a dormant state, and will make no reaction to movements. Im just an humanoid creature with black t-shirt and jeans. It is an incredibly dangerous entity that is very likely fatal when it attacks Coconut Snares are aggressive frugivore rodents that hide in coconut shells, and are the only native entity on Level 149. Photographer is missing; presumed dead. Slashers are undead entities that take many forms and vary wildly in appearance, intelligence level, and strength. Stranglers reside in Level 58. . Feb 1, 2024 · Entity 1 – “The Backrooms” Entity 2 – “Windows” Entity 3 – “Smilers” Entity 4 – “Deathmoths” Entity 5 – “Clumps” Entity 6 – “Dullers” Entity 7 – “Jerry” Entity 8 – “Hounds” Entity 9 – “Facelings” Entity 10 – “Skin-Stealers” Entity 11 – “Bursters” Entity 12 – “Banshees 1. Groups. III - Behavior. エンティティ700~799 11. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent l It’s the same story, person after person, hundreds of times now. Trescothick's journal. Aftermath: Jan 18, 2022 · Description. Night-stalkers take the appearance of featureless humanoids composed of a black gooey and rubbery substance. They are known for transforming humans into food . Recent developments have shown that Wanderers wearing Wall Masks, particularly Oni Masks, seem to intimidate instances of Entity 5, causing them to either bow or flee. Entity 11. Those who make physical contact Commonly found in Level 302, Entity 27 looks almost exactly like normal Frontrooms Pekin Ducks, including white feathers and wide yellow bills. G operatives are to be sent into the level in an exploration mission later this year. database. G Operative 'Dzer'. Engage in combat. Other wanderers think the level Description. Entity 37 - "Curabitur Bird". These Entities are extremely dangerous, but are also very rare to encounter. The ball pit room is a ball pit that has no bottom. For most wanderers, it serves as a reminder that “nothing is worth the risk” and there will likely be no escape from the Backrooms. 4 ft (73 cm), and a length of 3. " A team was promptly sent and took 7 hours to get to the location with the help of M. Nov 11, 2023 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright …normal levels form the framework of the Backrooms, and vary greatly in size, danger, and habitability. There are no brands to specifically define what type of passenger aircraft this plane is, but according to some various wanderers who have worked for airlines, who are fans of aviation, and/or other Level 777 is the 778th level of the Backrooms. G. Termed as the ultimate result of 'noclipping' out of reality—an idea borrowed from video game glitches where players pass through supposedly solid surfaces—the Backrooms represent a surreal and sprawling maze. Explorer that was, unknown to them, was still under the heavy sedation effects of the Entity 16 secretion. Standing at around 244 centimeters, this entity can reach swimming speeds of up to 80 mph and has been shown to survive rapid changes in depth and water pressure with ease. They can be identified by their signature reflective eyes and teeth gleaming in the dark. The Entity resembles a plush filled dinosaur who is capable of movement. However, two qualities that all Slashers have in common is their creation and highly sadistic nature Entity 67, the partygoers are humanoid, bipedal and hostile entities with yellow leathery skin. Curabitur Birds can be found in any level with both a modest male Deathmoth population and large empty areas that they can float through unimpeded. Habitats: Level 1, Level 2, Level 274. Entity 12 ‣ Ningens • Level 7. An entity, not able to be viewed by the human eye, monitors the gates. The color of the thick fog overwhelming most regions varies Entity Number: 66. Entity 147 instances often wear sleeved clothing in order to hide their arms. The concentration of these roads varies; it is typical for them to be more compact and chaotic after an uncertain distance, usually a length of a hundred kilometers. They even starting coming up to me on their own once they realized I would give them food. See full list on backrooms. E. Also unlike entity 777, entity 444 is Semi hostile and can/will kill you if you piss them off. Compared to its original version, the Nuclear Membri is an entity that is more green in appearance, and seems to have red, glaring eyes. The Dreamweaver is a Non-Physical Entity that you can discover while dreaming in The Backrooms or while finding the Dreamcatcher. We’ve all found enough skeletons in here to know how this usually ends up. Safe Secure One Known Benevolent Entity Level 777 consists of a large gold gate protecting a city of gold and clouds. 5 ft (76 cm), a width of 2. These clever little beings exhibit a remarkable degree of geographical ubiquity, with their presence spanning across a wide range of levels and environments. The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Tuwile is defensive: I am not going to kill him, but you see why I want to. Entity 67, designated as "Sanguine Festivus", is a viral pathogen with highly unstable and volatile effects. »⠀Inconsistent Passivity. »⠀Easily Exterminated. The Behavioral Suite on the other hand entertains the existence of Gods or higher Description. Individual M. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. What is an Entity? Entities are creatures inhabiting the Backrooms. Colloquially called "Lucky Cranes," they come in a variety of patterns, colors, and sizes. Fig 1. Levels can be diverse in shape, size, and form - certain levels may be outdoors, whereas other levels may be indoors. Team "First Response. It was discovered after an unknown wanderer reported it to M. "Name" is what the entity is known as. As aforementioned, their appearance mimics those of humanoids, however, they Level 7777 is the 7778th level of the Backrooms. There are about ten or twelve houses on each side of the rundown, dark street. Coconut Snares also occasionally drink rainwater from the occasional rainfalls in Level 149. All is silent except for the distant sounds of footsteps as a red-skinned creature is quickly approaching the unsuspecting town. To some, he is seen as a great hero. Smilers are thought to possess human-like intelligence, evident by their impressive cognitive capability and their ability to cooperate with each other and form small "packs". 3. The Mangled is a large and very tall Entity That roams the streets of Level 9. Jul 12, 2021 · The second system, meanwhile, is known as the Three Level System. El Necromóvil es un coche sin conductor y de apariencia fantasmal que aparece en carreteras y autopistas al azar del Nivel 11. To distinguish Herberts from wanderers with poor fashion sense, examine their eyes since Herbert irises look like Frontrooms globes. com Entities are supernatural creatures inhabiting the Backrooms. They seem to be sapient and aware of their inhuman nature. God save you if you hear Entity Number: 44 Habitat(s): Commonly Found in Level 6 and Level 8. Due to this he has taken the quest together with his subordinates to hunt down all the sinners that they can. Your throat becomes dry, and your Description. They are some of the more common hostile entities found in many levels of the Backrooms but are less common 22% OFF GAMERSUPPS WITH MY LINK- https://gamersupps. Level 747, or "Flight 305", is an undefined length of what appears to be that of airplanes from the early 1980s to the late 2010s. Explanation. These entities are primarily recognized for their striking similarity to humans, both in biology and behavior. Their dark and twisted visage is a mash-up of innumerable horrors. fandom. Javaraya, Kritanta, Tuwile, Amara, and even Kim Level -69, nicknamed " The Foggy Avenue ", is an expansive, overwhelming network of interconnected asphalt road systems. To see a full log of the outfits he has worn, view Outfit Log 137-A. Partygoers use Level Fun as their main habitat and base. It is recommended to avoid being near Chrono-Wisps for extended periods of time, for the reality-bending and frequently abused effects of the entity do not make for ideal living conditions. They often have unnaturally colored eyes- specifically, shades of purple. The largest Clump was reported to be about 4 feet. The majority of the level is a monochromatic grey, albeit some parts such as lights deviate from the dominating color. The dull glow of eternal dusk surrounds Lantern Town on this evening. Wretches are almost always hostile, but their behavior otherwise varies wildly. Sometimes wanderers are walking near place where i am and then i start an diolouge: -"Hey man!=]" -"What?" …an entity can be described as "anything that lives in the Backrooms. Entity Number: 47. rating: +36 + – x. Description: Entity 720, more commonly known by the ill-fitting nickname 'Tiny', is a humanoid entity residing almost completely uncontested in the freezing waters of Level 7. Gossip Beacons are mineral structures with an LED light embedded within them. The biggest colony here is known as the Human Party Goers. Due to this level's new discovery and its extreme dangers, not much information is available on the level yet. Night-stalkers are a level exclusive entity that inhabit Level 9 and only Level 9. Description: These entities are to be avoided. Her consistently documented behaviors include the verbal usage of internet slang, referencing recent popular media and "memes", difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her. 1), “You will not be the first person who has punched me in the face. k. Entity 33, AKA The King of Normality, is a powerful entity of contradicting nature. Some Wretches will form groups whereas others Within the Hive, an amalgamation of abandoned thoughts, fear, and subconcious manifestations were combined into one entity and fed into the Hive. It's believed that only 1 entity but it's not confirmed. The architectural design of the structures is not yet precisely determined, though the structures are blockier than as エンティティ とは、Backrooms内に生息している特殊な生物のことです。. They have sharp claws, and an extremely large mouth with sharp teeth. They crawl on all fours to move across the halls of the backrooms, with their back legs further stretched out (more similar to a canine's leg structure then to ours). The first version of this entry was created by a M. Every person who tried to fight Entity 503 was subsequently blown to smithereens by an electric bolt or impaled by sharp metal. Entity 404 capable of rotating at extremely high speeds which directly The Entity Research Committee, or ERC for short, is a Backrooms group instituted to analyze and research entities. Description. Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. Toothkiller boss as known as entity 777, is a leader of all toothkiller entity in backrooms. Entity 444, much like entity 777, is a talking number with arms and legs. Level 677 is a seemingly infinite series of hallways and spaces. Entity Number: 37. Unspeakable eldritch horrors (or a**holes if you ask Dr. Entity 110, commonly known as Carnivorous Balloons, appear as balloons with a ribbon tied around their knot. Your reaction was visceral, justifiable, and typical. 本項目はウィキドットバックルームサイトを原本として作成され、原作者 Entity 444: Four. Dullers are strange creatures generally found in the lower levels of The Backrooms. His habitat is only level 512 and the population is only 1, if he defeated the portal to random safe levels is spawned. Kill Streak Kim (a. The predatory mentality of the Dullers derives from their genesis within the Hive. First ever photo of a Chrono-Wisp taken on an unknown level. page revision: 10, last edited: 23 Jan 2024, 09:02 (106 days ago) Edit Rate ( +23) Tags Discuss (21) History Files Print Site tools + Options. It is recommended to stay away from entity 444 just to be safe. Entity 404 is suspected to be a neutron star that possesses a supercharged electromagnetic field capable of changing in strength, causing Entity 404 to be considered both a magnetar 1 and a standard neutron star depending on the strength of its magnetic field. Smilers are generally hostile, and there have been many confirmed sightings of them. 0 and toothkiller (Base). Entity 832 (Pinhead) writing. — Excerpt from Sector FB director, Anastasia Valentin’s initial report on Slashers. 67 Skingoers • Rare. As mentioned, they walk on all fours, and have a lot of power when they attack a target, despite appearing sickly skinny. It drives at extremely dangerous speeds and has hit several pedestrians, having killed one person so far. After spontaneously appearing, Herberts seek out wanderers with their map and ask for directions. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly The Backrooms have seized the collective psyche, evolving from an unsettling image into a rich anthology of collaborative myth. It usually dons gloves that match their outfit, though is sometimes seen without them. They fill a sac inside their body with food and slowly let air out through their knot to make its smell waft through the floor, luring starving wanderers and entities to them. gg/BROOGLIHey all! In this HUGE video I talk about the most dangerous, deadly, and SCARIEST backrooms lev The Backrooms: The entity is found on all levels; ‣ The Brothers Grimm • Entity 777. 5. The streets are empty at this time of night. This room also has exits Instances of Entity 113 look like wanderers who wear Hawaiian shirts and call themselves "Herbert". Entity Hazard: Class 1. As long as one has not hurt any living creature in the Backrooms, the gates will open, and grant one access to the city. Description: Entity XXX are shapeshifting creatures that have infiltrated several communities in various levels of the Backrooms; most notably, the M. I will assume you came from Level -511. Description: Instances of Entity 29 are affectionately known as 'Blub Cats' due to their shape. Mainpage [] Entity 999 refers to a specific array of extreme hallucinations and pathogens often infecting solitary wanderers in the Backrooms. Jerry is a small bird with resemblance to the hyacinth macaw parrot. Despite this, they are able to talk and see. Conduce a velocidades extremadamente peligrosas y ha atropellado a múltiples peatones, habiendo matado a una persona hasta el momento. " As said above, entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Entity pages can take on any format from a regular 'database' article to a wanderer's handwritten account — you can use your entity slot number within the Level 777 is described as a desolate city situated at night, spanning for an indefinite amount of length. Tales. The Nuclear Membri, also known as Entity N-1 (Nuclear-1), was the first entity to be discovered in Level -6. 5. Commonly abbreviated as "SFV", individuals who have contracted this disease are Backrooms Wiki Entity 776 - "Junkhunks" - The Backrooms. The entity was presumably unable to digest them; as a result, it left the objects to bait future wanderers. This level also has 5 rooms, with those rooms being the ball pit, The Exit, Water World, Slides, and Darkrooms. They appear to only be able to do simple actions, most commonly waving upon noticing Partygoers are predominantly humanoid, with their legs possessing a thick, blocky shape. Slashers are an uncommon but extremely dangerous class of Entities found in the Backrooms. Biology: A hound appears to be a human with long black hair growing on the head. With the help of it, 4 more rooms were investigated. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size (though "bounded" levels are not unheard of) and often provoke a feeling of uncanny familiarity to those happening upon them. They feign their facial features despite their abilities to see, sense, and produce noises from their vocal cords. Entity 9. The Being is incredibly hostile and should be avoided at all costs. There are many Wanderers living in here. They also have long, noodle-like arms that end in sucker mouths full of hooked teeth. The best way to escape a Smiler is to keep eye contact. They have unkempt black hair on their heads and large mouths filled with sharp teeth. Behavior. However, this is often unseen due to the amount of hair. Date: [Classified] Time: [Unknown] Tuwile confesses: You see why I sometimes want to kill him. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Throw any sort of liquid at it. ***sigh*** You have my empathy. This entity will tell you to forgive Entity 78, known as Chrono-Wisps, are often found on dimly lit levels with little human activity. Entity 147 instances are humanoid creatures that practically are identical to humans, except for the fact that they have four arms. This level is home to Jerry's "home", known as level-274, where Jerry and his followers are often found. The ERC has a number of outposts and laboratories stationed throughout the Backrooms. El coche no tiene origen ni dueño conocidos, y opera según su propia y caótica The Necromobile is a driverless and seemingly phantasmal car that appears within random roads and highways on Level 11. Poor Billy falls into the Backrooms. Another higher being in the Backrooms that enjoy human suffering. =] Behaviors. These creatures have long limbs, and are very spider like, with a more human like head and face. These Entities will be typically seen alone, among the trees or crawling over May 3, 2020 · Entity Number: 7. Formerly classified as Object 33, Entity 46 look and feel like paper cranes made from high-quality origami paper. You've been here before. When prey is within their range, they'll attack with their In terms of the interior, Moley's is roughly 9 x 12 x 5 m (30 x 40 x 16 ft). 1. An illustrative sketch of a Strangler. Inside the Mimic, the drone found a wristwatch, a hammer, a lighter, and army boots. Lastly, "habitat" refers to how often you'll encounter the entity. Currently, there is no physical description attributed to the entity, who is instead described only through abstract feelings and sensations (for example, she is often compared to a gentle, calming presence in the air). Apr 5, 2024 · The Smiling Room presents itself as a dimly lit empty warehouse with an unusually high ceiling and a weathered concrete floor, reminiscent of Level 1 and Level 20. Entity 832 (also known as Pinhead) is a bowling pin shaped entity that can somehow only project itself and be found on odd levels with 16. Level -777 is the -778th level of the backrooms. 5 Memory Faceling • Very Rare. The entity has been witnessed to appear near isolated areas, infecting food items and supplies; however, due to the unnatural appearance of Entity 999 , the pathogen is difficult to identify. " 2. The name for Entity 16 was supposed to either be the 'Sleeper' or 'The Sleeper Spider', but the name 'Nguithr'xurh' was typed instead. It is impossible to leave, and entering it is crucially important, albeit survival inside of this level is very possible. These creatures are found on Level 3 and appear vaguely humanoid in appearance. Level 7777 is an infinite 2000s indoor playground area. The only difference is that entity 444 is a Blue four and not a yellow X. However, whenever it senses someone who is in a distressed state on Level 18, it will enter its "active state". For others, he is a sly trickster. It's known to hide in various places. Of course, the existence of this canon yields more questions than answers concerning the universe as a whole. They resemble round blobs in a variety of shapes, sizes and variants, similar to one of a Felis catus, better known as the domestic household cat. 「エンティティ番号」はエンティティが持つ固有の番号で、番号が若いほど生息数も多い傾向に This level is a long street about 593 kilometers long. Since the location of the front door is a fixed point, patrons will invariably enter near the room's southeast corner. The creature is unlike the Hounds that make their home in the forest, though Paul is a False Faceling that is able to speak, and has revealed his full name. For most, however, he is but an ordinary person. It's level 777, aka " Description: Entity 30 — colloquially referred to as “Mother” — is a mysterious entity that seems to inhabit the core of Level 1. Entity Number: 200 Habitat: Level 2, Level 188, Level 777, Level 1600 Description. Habitat (s): - Level 45, Others. It is unknown what the true form of Entity XXX instances is, as they retain their most recently assumed form in death. The Musician 1 is a tall, slender entity that is often seen wearing some form of pinstripe suit and a top hat, although the colors and designs may vary. The only known photo of the Phobia, taken in Level 456. The name stayed this way as a reminder of how Dr. 2) pleads: Please do not kill your brother. Image of entity in darkness without any lights. Most Blub Cats portray similar features to each other. A common sight across a multitude of levels, they are familiar to most anyone remotely acquainted with the Backrooms. The form they take has no limits, and can range from a calm, empty hallway, to a corrupted landscape that is capable of consuming whoever dares to walk through it. outposts in Level 1 and Level 11. Entity 202 - "Bident". These people can be very dangerous so run away from every person that follows The God. Compared to their higher-ranking counterparts in Backrooms Remodeling Co. Dunks are small entities with the appearance of miniature, boxy elephants, having an average height on average of 2. 概要. Instead of normal facial features, they have a cartoonish smile made out of a blood-like substance. This makes him a dangerously Behaviors: Argos is the self-proclaimed judge of the Backrooms. There are conflicting accounts regarding the appearance and personality of the entity, suggesting that he never stays the same, and is ever-changing. Entity 10 ‣ Skin-Stealers • Majority (Most commonly Level 1-A, Level 2-B, and Level 3-B) Entity 11 ‣ Skin-stealers • Majority but mostly in the first 3 levels of the Backrooms. Some are as small as 1 inch, and others are as large as 5 inches. Habitat (s): - Shocker Ghouls are conceived at level Level 89, and can be found in nearby levels, however, there there is nothing stopping them from moving to further levels. It is not fully understood how Dullers kill their prey, as they usually run away from threats. . Documenting the levels, entities, objects and phenomena of the Backrooms. 奴らは通常攻撃的であり、放浪者の生命を脅かすものの一つと言っていいでしょう。. The chest area is shielded by a subtle carapace. If an arm latches on to you, these will be your last few moments as a human being. They do not exist, and they were made up to create more confusion. a. "Number," as the name suggests, refers to the numerical notation of an entity. Official Report: December 17th, 2019, 12:30 AM. They are classified into three categories: their number, name, and habitat. Javaraya interjects while rolling his eyes: Level Pain was one thing this sh*t is another. , they are considerably less able to perform cognitive function and movement. Entity 57, commonly referred to as leech adders, are venomous, serpent-like entities known for their tendency to establish nests in proximity to human habitations. Their fluffy white feathers are soft to the touch, and they're super friendly. They do not and cannot cause physical harm, but can cause psychological harm. Entry for Entity 37 from Dr. Entity: 777. This Entity can do things such as alter your dream, give Level 0 is the 1st level of the Backrooms, and the first level many encounter. On most Clumps, their longest limb ranges from eight to ten feet. エンティティのランク(番号)は配列とは無関係です。. Their Base is known to be "The Smiling Room". No one has attempted to climb the walls, as they The "Producers" are rumored to be the following: God-like entities of chaos. 1 • Level -511 and Level -115 - Entities 800 to 899 (CE) Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. I just walk around the level. 2 and 777. While in her idle state, The Game Master is most Behaviors: Entity 132 instances can be found throughout the Backrooms appearing to wander in any direction. The Backrooms Wiki - The Backrooms. Updates will be posted when available. Entity 503 cannot manipulate anything that does not conduct electricity well. The Being is a humanoid being that is completely black. The walls are comprised of dark oak accented by red wallpaper, and most of the furniture is mahogany with accompanying red trim. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. A large, deceased occurrence of Entity 75 has been found in Level 8. エンティティ800~899 12. Upon entering, explorers often report an immediate sense of unease, and their apprehension Levels are what makes up The Backrooms altogether. qn ur ib sh bv pt il lk tx zc